Hacking into the Citadel wasn't the greatest idea, after all. People are nowhere to be found, instead replaced by attacking robots, mutants, and cyborgs. Instead of the normal hustle-and-bustle of everyday space station life, there are servo robots trying to attack you. The jack works great, but there's a problem: Something has gone horribly wrong on the Citadel. System Shock: Waking from the healing chamber. In exchange for hacking into the Citadel space station for one Edward Diego, he's rewarded you with a cyber-jack that'll let you plug electronic gadgets straight into your noggin. As the game begins, you take the role of an unnamed hacker who has just awakened from an induced 6-month healing coma. Instead, System Shock is an adventure game first and foremost. I don't like to associate the term FPS with Shock, because it implies that the game is a run-and-gunner, where the action is fast, furious, and you'll be leaping all over the place, outgunning enemies. System Shock is an early 3D-adventure game blended with a first-person shooter. System Shock seemed to target the same audience, but even though they were both first-person games with some shooting, beyond that they had little in common. Of course, there's a reason for that: another big player was taking everyone's money in 1994: Doom. \\ Here's a game that has been the critic's darling since its release, but no one would be able to tell by its sales.
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